Lecture Two: Process & Context

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  • Context for use.
  • Context of use.
  • Bill Verplank identifies an important design process which includes invent, design, engineer and present.
  • Research is vital prior to undergoing any design process. This may include sketching ideas and solving any problems at hand.
  • Testing the design is also an ideal phase of any design process. Leaving a prototype in the hands of a user is important to see what alterations and modifications need to be done and even examining the user’s emotions and reactions to the product.
  • Research may include looking at existing products, observing people and asking questions as well as testing prototypes.
  • Four key questions need to be considered when designing an interactive:
    • What are people trying to do?
    • How they may try to do it?
    • What gets in the way or helps?
    • Where they might be doing it?
  • When a designer understands the context for and the context of, the designer can have different solutions for retrieving the same piece of information.
  • Answering questions like where the design will be used, who will use the interaction, how long will it be used for, how simple or complex does the interaction need to be, what are the persons’ needs or goals? Having the answers to these questions are important when producing any kind of interaction.
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