After reading the comments on the review sheet, it made me realise that my initial design looked somewhat, phony. It was too structured.I was thinking about it too much and the result looked forced. So the solution was to hand draw the house, cloud and bubbles and now I think it makes for an effective and authentic logo now.
- Persona = fictional user of the interactive.
- Scenario = the context within which they use it.
- Similarly to how a script is written for theatre or films, designers must create a user scenario, which predict how users (user personas) may interact with an interactive in a particular situation.
- It helps the designer understand what future users may look for when engaging with an interactive.
- Every scenario is detailed in different ways, however they should essentially include the who, what, where, why and how of the usage.
Image Source: http://www.uxforthemasses.com/scenario-mapping/
- Instructions are a part of everyday life.
- If the instructional makes the reader work hard to execute the instructional, then it is not an effective one.
- Using photography can make the instructional uninformative due to the excess detail in a photograph. For the reader, it can be unclear what exactly needs to be done. However, using illustrations refines the instructional. One can focus more on the instructions due to the exclusion of unnecessary detail and smaller colour palette.
- How a user interacts with a media:
- Instruction: The user is instructing the interactive, by clicking various buttons available.
- Conversation: The user, for instance, can enter personal information into a computer to retrieve data personalised to the user. Information such as gender or age can dramatically effect what kind of data is displayed to the user.
- Manipulation: Altering the look of the interaction in any way by having control over dragging and dropping elements of the interactive.
- Exploration: An interaction similar to a video game.
- Challenges of creating an interactive include limited screen space and resolution. However, opportunities involve time and the layering of detail, i.e. the interactive can be easily altered in any point in time.