Lecture Four: Instructional Design


  • Instructions are a part of everyday life.
  • If the instructional makes the reader work hard to execute the instructional, then it is not an effective one.
  • Using photography can make the instructional uninformative due to the excess detail in a photograph. For the reader, it can be unclear what exactly needs to be done. However, using illustrations refines the instructional. One can focus more on the instructions due to the exclusion of unnecessary detail and smaller colour palette.
  • How a user interacts with a media:
    • Instruction: The user is instructing the interactive, by clicking various buttons available.
    • Conversation: The user, for instance, can enter personal information into a computer to retrieve data personalised to the user. Information such as gender or age can dramatically effect what kind of data is displayed to the user.
    • Manipulation: Altering the look of the interaction in any way by having control over dragging and dropping elements of the interactive.
    • Exploration: An interaction similar to a video game.
  • Challenges of creating an interactive include limited screen space and resolution. However, opportunities involve time and the layering of detail, i.e. the interactive can be easily altered in any point in time.



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